Eaters of the Flesh
Glognus is a Hammermage who loves root vegetables and accounting.
Glognus Tengo is a D&D 4th Edition Swordmage, but we’ve houseruled the class to use hammers and axes instead of light and heavy blades. What follows is the text output of the D&D character generator. Stats and items are VERY IMPRESSIVE due to the DM wanting us to be ‘heroic’. Unlike other DMs this is not a Monty Hall move, but rather a warning about how brutal this game is going to be. ====== Created Using Wizards of the Coast D&D Character Builder ====== Glognus Tengo, level 5 Dwarf, Swordmage Build: Shielding Swordmage Swordmage Aegis: Aegis of Shielding Background: East Rift
FINAL ABILITY SCORES Str 12, Con 21, Dex 10, Int 19, Wis 16, Cha 8.
STARTING ABILITY SCORES Str 12, Con 18, Dex 10, Int 18, Wis 14, Cha 8.
AC: 19 Fort: 18 Reflex: 17 Will: 18 HP: 60 Surges: 13 Surge Value: 18
TRAINED SKILLS Arcana +11, Endurance +16, Insight +10, Dungeoneering +12
UNTRAINED SKILLS Acrobatics +2, Bluff +1, Diplomacy +1, Heal +5, History +6, Intimidate +1, Nature +5, Perception +5, Religion +6, Stealth +2, Streetwise +1, Thievery +2, Athletics +3
FEATS Level 1: Dwarven Weapon Training Level 2: Arcane Familiar Level 4: White Lotus Riposte
POWERS Swordmage at-will 1: Sword Burst Swordmage at-will 1: Booming Blade Swordmage encounter 1: Chilling Blow Swordmage daily 1: Dimensional Thunder Swordmage utility 2: Host of Shields Swordmage encounter 3: Incendiary Sword Swordmage daily 5: Energy Theft
ITEMS Adventurer’s Kit, Journeybreads (20), Wagon, Chest (empty) (3), Chain (10 ft.) (5), Crowbar, Flask (empty) (2), Hammer, Identification Papers, with Portrait, Inquisitive’s Kit, Lantern, Oil (1 pint) (10), Pitons (30), Pouch, Belt (empty), Rope, hempen (50 ft.) (2), Spellbook, Sunrod (8), Tent, Travel Papers, Traveling papers, Waterskin (2), Ale, Pitcher (200), Retribution Craghammer +2, Shared Suffering Leather Armor +1, Throwing hammer (2), Handaxe (2), Belt of Vigor (heroic tier), Reading Spectacles (heroic tier), Cloak of Distortion +1, Potion of Resistance (heroic tier) (3), Hedge Wizard’s Gloves (heroic tier), Chime of Awakening (heroic tier), Couters of Second Chances (heroic tier), Feyleaf Sandals (heroic tier)
Glognus is part of the first generation born to his clan after they were driven from their traditional home by a human army. The small clanhold was incorporated into a human kingdom by a treaty between two human nations that didn’t recognize the clan’s independence. Bad diplomacy on both sides and general stubbornness led to a siege which forced the dwarves to become refugees after their resources ran out. The dwarves were dependent on surface farming for much of their food, and so after their stores ran out, they chose to surrender rather than face the destruction of their clan by starvation.
Having grown up outside a clanhold and to a refugee family, Glognus has always felt like an outsider. He dreams of recovering his clan’s traditional home, but he was raised being taught by his elders that to do so by force of arms alone would be suicide, and therefore the recovery must be done through rule of law.
Glognus travels seeking to gain power and knowledge to protect his clan, with the assumption that they will one day return to their historic home. He also seeks to collect political favors and boons from any nobility that will support his claims. Unfortunately, Glognus is cursed with his clan’s ineptitude in diplomacy and matters politic, so he has made little headway.
Glognus is a pedant, a mumbler, a connoisseur of foodstuffs made from root vegetables, and most likely suffers from Aspergers. He has an obsession with order and procedure that is not necessarily good, as he will engage in activities that are morally suspect as long as the letter of the law is obeyed. In his own defense, he is loyal, brilliant, and hard as nails.